Uses of Class
edu.wisc.game.sql.Episode.Pick
Package | Description |
---|---|
edu.wisc.game.saved | |
edu.wisc.game.sql |
Persistent data structures
|
-
Uses of Episode.Pick in edu.wisc.game.saved
Fields in edu.wisc.game.saved declared as Episode.Pick Modifier and Type Field Description Episode.Pick
TranscriptManager.ReadTranscriptData.Entry. pick
Pick or move, as the case may beMethod parameters in edu.wisc.game.saved with type arguments of type Episode.Pick Modifier and Type Method Description static void
TranscriptManager. saveTranscriptToFile(String pid, String eid, File f, Vector<Episode.Pick> transcript)
-
Uses of Episode.Pick in edu.wisc.game.sql
Subclasses of Episode.Pick in edu.wisc.game.sql Modifier and Type Class Description static class
Episode.Move
A Move instance describes an [attempted] act of picking a piece and dropping it into a bucket.Methods in edu.wisc.game.sql that return types with arguments of type Episode.Pick Modifier and Type Method Description Vector<Episode.Pick>
Episode.Display. getTranscript()
The list of all move attempts (successful or not) done so far in this episodeMethods in edu.wisc.game.sql with parameters of type Episode.Pick Modifier and Type Method Description protected int
Episode. accept(Episode.Pick move)
One normally should not use this method directly; use doPick() or doMove() instead.int
ReplayedEpisode. accept(Episode.Pick pick)
double
ReplayedEpisode. computeP0(Episode.Pick nextMove, int code)
Computes the probability of success for a random pick or random move made by a frugal player.